A new update has been released for CS:GO, with the main improvement is the introduction of the “Boost Player Contrast” setting. This is what they say about this new option:
“To improve character read across all maps and locations, we’ve added a new graphics setting called ‘Boost Player Contrast’ which is enabled by default. It’s a special post process filter that applies to stationary characters, creating local contrast so that characters stand out from the background.
This is now enabled by default and you can find the new setting in Video->Advanced Video->‘Boost Player Contrast’.
Here’s what it does:
— Increases the character’s contrast against the background at far distances.
— Strengthens edge pixels for characters at far distances.
— Creates a small blur around a character to reduce background noise.
— Creates a small contrasting halo around a character when there is no color difference between the character and the environment.
In addition to the changes above, we modified the textures of some character models (and custom-authored the coarse mipmap levels in some cases), and adjusted fog.
In CS:GO, fog is applied separately to characters and the rest of the world. To help characters stand out from the background at longer distances, we’ve decreased the fogging on characters across all maps (and slightly increased the world fog in Dust 2).”
Today we're shipping a number of changes to improve player visibility. We've added a new 'Boost Player Contrast' setting, made changes to locations on certain maps, modified a number of agents, and adjusted selective fog. Full details in today's Blog Post: https://t.co/SAtGz3D1fT
— CS:GO (@CSGO) June 11, 2020
You can read the full release notes at the official website.